Mortal Kombat 1 — A Blind Player’s Review
Mortal Kombat 1 is one of the rare AAA games that launched with full blind accessibility from day one, and it shows that accessibility was built into the design rather than added as an afterthought.
The game includes built-in text-to-speech for menus and settings. All menus are fully narrated, focus changes are clearly announced, and it’s easy to recover if you lose your place. A blind player can start the game, configure options, and move between modes completely independently, which is still uncommon in modern games.
Gameplay accessibility is where Mortal Kombat 1 really stands out. The game provides audio cues for opponent distance and positioning, directional feedback, and clear sound indicators for hits, misses, and movement. You’re not just hearing punches connect — you’re getting usable information about where your opponent is and what’s happening in the fight. This makes real, intentional gameplay possible rather than simple button-mashing.
The tutorials and training modes are also accessible. Instructions are spoken, prompts are clear, and timing cues are reinforced with audio. This allows blind players to actually learn characters, practice combos, and understand mechanics without relying on sighted assistance.
Story mode is accessible as well. Cutscenes include narration, important visual actions are described, and interactive prompts are spoken, making it possible to follow the story instead of just listening to disconnected dialogue.
Mortal Kombat 1 proves that fast, competitive fighting games can be accessible to blind players without watering down the experience. It sets a new standard and raises the bar for what accessibility in AAA games should look like.
For blind players looking for a fully playable, independent, and well-designed fighting game, Mortal Kombat 1 is absolutely worth playing. I would give this thing a 5 out of 5 rating.
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My honest review of mortal kombat 1
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